Monday, April 26, 2010

Wargames Illustrated 063


In creating our miniature armies we go to a lot of trouble. We spend money that our better halves assure us would be more productively spent on wallpaper for the spare bedroom, we devote hours to researching the uniforms, the organisation, the weaponry, and the tactics, and take meticulous care in painting our microcosmic offspring. We then take them to the club, throw a few bits of terrain on the table, line them up and issue the general order "Kill". It always strikes me as such a waste, all that research to produce a game that often resembles chess more than any military operation. Whilst initially enjoyable, this type of game can swiftly become repetitious, and even boring. In Kriegspiel von Reisswitz states that "the umpire has responsibility for devising a situation which is of a realistic and interesting nature, and which will permit the possibility of either side winning". So how do we achieve this goal? Fortunately the answer is, with relative ease. A little more time and effort given to preparation can make all the difference.

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