Kursk was the major tank battle of the Second World War and provides the perfect setting for a mini campaign based on Major General F.W. von Mellenthin's book Panzer Battles in which the offensive and defensive actions of the XLVIII Panzer Corps at Kursk over the period 7 to 17 July are described. The aim of this mini campaign is to provide an easy, workable game which captures the flavour of the time without becoming too bogged down in detail. It is in a modular form and is played out on a table 5' x 5' with each side set victory conditions so that a winner or loser in each module can be assessed. In each module the German player must fulfil a specific condition for play to advance to the next module. Failure to meet the condition means that the module must be replayed; this probably means that the initial assault force was not strong enough, but will mean that valuable time has been lost. It is intended that the German is the main player and that the Soviet forces are controlled by an umpire, or the German player if playing solo, and they are therefore activated by a series of event cards.
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